
Hard West 2 is designed to be tough, and there’s very little room for error. His party consisted of body-swapping outlaw Flynn, the Tomahawk-wielding Laughing Deer, elephant-gunner Cla’lish, and holy man Lazarus, and each has a strong sense of individuality, both in visual design and personality.Īs in XCOM you’ll need to use cover, as well as elevation, to maintain line-of-sight and protect yourself. You can find synergies between basically every character.”Īs Mateusz made his way through the Grand Bank Robbery mission, I was impressed by the level of detail on display. This is a vital choice, too, as Grzegorz explained: “It’s going to be pretty important, if you want to get good in Hard West 2, to utilise the synergies between the characters. We wanted to give players the freedom of choosing their loadouts and play-style.” “You can, yes,” he explained hesitantly, “but some of the missions have locked characters because of the story, though it’s mostly just one character or something like that. I asked Mateusz (who was streaming the game as I watched) if we’ll be able to choose our party before each mission. There’s also man of God, Lazarus, who can swap his health points with another character, healing himself and leaving them critically wounded.Īs you’re almost always massively outnumbered in Hard West 2, each and every character brings a unique tactical element to the table. If Flynn is beside the melee-focused Laughing Deer, for instance, she can teleport an enemy into her place for an easy attack. As you can imagine, this allows for some pretty cool tactical moves.

A squad-based grid shooter in the vein of XCOM, it adds a huge amount of variety to the genre by introducing unique powers and abilities that can heavily influence the flow of any encounter.įor example, a character named Flynn is able to magically swap places with any other character, friend or foe. Hard West 2 is an occult-themed tactical Western following the exploits of Gin Carter and his ragtag gang of cursed outlaws.

Via the wonders of Discord I jumped in with Mateusz Pilski, Chief Technology Officer, and Grzegorz Ziemba, Lead Producer, to watch the masters at work (sort of), and even got to ask a few questions.
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Following on from my recent hands-on preview of Hard West 2, I got to join a live playthrough with a couple of key members of the Ice Code Games dev team.
